Updates include new corner mitering types Patch and Radial which provide higher-resolution quadrilateral intersections. The Invert and Open options now work for all miter types. The new vertex chamfering implementation respects any set segment count or depth. New chamfer options are now available in Editable Poly: A new importer allows any version of SketchUp files to be imported into 3ds Max, whereas the legacy importer can only import files up to SketchUp Able to maintain compatibility with future versions.
Synchronize with Display Mode: Automatically uses the Environment background. If Environment background is black, displays a gradient background. Some displays modes are exceptions. Enhancements and Changes Modeling Viewport backface culling is now respected when clicking to select elements in EditPoly and EditPoly modifier and open edges and vertices remain selectable unless Ignore Backfacing is enabled.
Double-click selection is now supported in the PolySelect modifier. Animation and performance Performance has been notably improved in creating keys, Trackview, Slate UI, and file reset.
User interface 3ds Max now uses the decimal separator that you set in your Windows regional settings. Viewport Image based lighting IBL is now automatic when an environment is added to the scene; you no longer need to add a skylight. Shadows have been improved and are now supported in the default lighting mode. Plus, building upon the feedback we received on the chamfer modifier updates, we have polished and provided an additional update to bring you a more predictable modeling tool.
The ActiveShade viewport mode extends your rendering workflow so you can now see the final result of your adjustments as you make them. Revit Version Compatibility: Enhancements and Changes Alembic interoperability with Maya Alembic support continues with improved interoperability with Autodesk Maya software. Custom Attributes from Maya are grouped to support attributes on transforms and shapes, and vertex color sets are now compatible with Maya import and export.
The viewport has also been enhanced to support OSL features such as node properties and improved Bump map support.
General improvements Over existing issues have been fixed, many of which were originally submitted by the 3ds Max user community. See the Release Notes for details on customer-facing issues. Thank you for your input! Fixed Issues in 3ds Max Animation Fixed crash caused by long strings in Biped.
Animation, MAXX: The workaround is no longer needed. Booleans Fixed a crash with scripted Boolean operations. Cloud In Shared Views, texture maps on objects could be wrong if 3ds Max files contained images with the same name but a different folder path.
Only the first one found was being used. MAXX Fixed a crash occurring when opening 3ds Max scene files while reading file custom properties on Windows 7.
Fluids Fixed a crash when solving fluid scenes with loft objects. MAXX Fluids: Fixed a crash when clicking the Solver menu in a scene with no Fluids objects. MAXX Fixed an issue where non-reflective Autodesk materials converted to physical materials using the Scene Converter were turned into mirrors.
The first was resulting in grossly over-scaled light source objects. The second was resulting in a black filter being applied to all light sources. MAXX Fixed an issue where some lights rectangular and linear imported from a Revit file were rotated 90 degrees. MAXScript Improved robustness of handling group members, to make sure they can exist only as part of groups. MAXX Improved robustness of deleting nodes from within callbacks triggered on node deletions.
Modeling Fixed issue with Pick mode not working with Scene Explorer in some cases, such as with the Align tool. Rendering Added some logic to mitigate OSL related crashes during startup. However, it may now appear slightly different.
MAXX When an OSL map is assigned to the bump slot of a physical material and any value of bump is less than 1, the object will appear almost transparent.
Rendering, MAXX: UI Fixed crash when accessing render presets and using Effects dialog. For example, creating an array of integers with a default value of 0 would leave the elements of the array un-initialized. UI Fixed crash related to State Sets dialog.
MAXX Fixed crash when performing a reset on menu customization. MAXX Fixed crash when reassigning bitmap path containing invalid characters. MAXX Fixed backwards compatibility with older scenes using splines. This and various other bump mapping problems caused various artifacts in the viewports.
We added support for rendering fluids data channels such as Vorticity, Density, Age, etc. Even reuse simulations and control each playback independently. When working with complex simulations, you may have many emitters, colliders, and motion fields. This can make iterating on fluid simulations cumbersome, so we have added the ability to disable and enable emitters, colliders, motion fields, etc. Alembic UV export is now compatible with Maya by default Support for instances allows files to be much smaller while maintaining complexity and can dramatically improve export speed.
We have included a better tree-view arrangement and searching in the Alembic Inspector Window. The OSL editor now displays line numbers. The OSL editor now highlights matching brackets, e. Arnold 5. Texture Baking is now supported with the render-to-texture workflow. RGB clamping in clamp shader can now be configured to either a scalar or color mode. The stability and usability of the high-quality Noice denoiser has been improved.
Track View and Scene Explorer panels are now windowed again. Data Channel can now output vertex alpha. Projects workflow, users can have more than 60 paths associated with a project.
Decimal separator now identified in Windows regional setting. MaxScript operations on the Skin Modifier no longer require objects to be selected.
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